What is an asset?

MakeHuman conceptually consist of two parts: Code (the program as such) and graphical assets.

An asset is generally anything that is visible on or in regards to the human model, for example:

  • Target: A body morph, in practice a slider you drag inside the MakeHuman GUI
  • Clothes: Various clothing you hang on the toon
  • Hair: Hairstyles
  • Skin: Textures you apply to the body
  • Pose: A pose (for example “Sitting”) you can put the toon in

There are more asset types than these, but they are the most obvious ones.