What is an asset?
MakeHuman conceptually consist of two parts: Code (the program as such) and graphical assets.
An asset is generally anything that is visible on or in regards to the human model, for example:
- Target: A body morph, in practice a slider you drag inside the MakeHuman GUI
- Clothes: Various clothing you hang on the toon
- Hair: Hairstyles
- Skin: Textures you apply to the body
- Pose: A pose (for example “Sitting”) you can put the toon in
There are more asset types than these, but they are the most obvious ones.