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  4. Rigging, posing and animating in MPFB

Rigging, posing and animating in MPFB

This section of the documentation contains information on rigging, posing and animating. The information here presupposes that you have read the Working with characters page, specifically Adding a rig

  • Using rig helpers
  • Working with rigify
  • Saving and loading poses
  • Animation using Mixamo
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    • Creating assets
      • FAQ (creating assets)
        • How can I create a thumbnail file?
        • How can I create clothes?
        • How can I create extra bodyparts?
        • How can I create hair?
        • How can I create poses?
        • How can I create proxies or alternative topologies?
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        • How can I create targets?
      • MakeClothes
        • Introduction to MakeClothes
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        • Modeling Clothes
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    • Asset file formats
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      • Release 2022-11-22
      • animal01
      • animal02
      • animal03
      • animal04
      • arms01
      • bodyparts01
      • bodyparts02
      • bodyparts03
      • bodyparts04
      • bodyparts05
      • bodyparts06
      • cheek01
      • dress01
      • dress02
      • dress03
      • ears01
      • equipment01
      • equipment02
      • equipment03
      • eyebrows01
      • eyelashes01
      • glasses01
      • glasses02
      • gloves01
      • hair01
      • hair02
      • hair03
      • hands01
      • hats01
      • hats02
      • hats03
      • hats04
      • makehuman_system_assets
      • masks01
      • masks02
      • nose01
      • pants01
      • pants02
      • pants03
      • poses01
      • poses02
      • shirts01
      • shirts02
      • shirts03
      • shoes01
      • shoes02
      • shoes03
      • skins01
      • skins02
      • skins03
      • skirts01
      • skirts02
      • suits01
      • suits02
      • suits03
      • system_clothes_materials01
      • system_hair_materials01
      • underwear01
      • underwear02
      • underwear03
      • underwear04
  • Related Systems
    • Godot
      • Tomcat's Godot tutorial
        • Vol1 - Creating a character in MakeHuman
        • Vol2 - Importing in blender and godot
        • Vol3 - changing hair and shape keys
        • Vol4 - animation
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