MPFB 2.0.11

These are the release notes of MPFB 2.0.11, which was released 2025-09-22. Listed below are the changes since 2.0.10.

General

This is a feature release focusing on experimental support for geometry nodes hair and fur. There is also a new mixamo rig variation and a bug fix for MakeClothes.

Downloads

MPFB is available from the extension platform, and the preferred way of installation is to use the extension platform functionality inside blender.

Support for geometry nodes hair and fur

The major addition in this release is experimental support for adding and working with geometry hair. This is largely based on work done by Tomáš Klecer, as part of his CS thesis.

A new panel is available in the UI: the Hair Editor.

Empty MPFB Hair Editor panel before adding a geometry hair system Empty MPFB Hair Editor panel before adding a geometry hair system

Here you can add basic starter geometry nodes hair systems

MPFB character with geometry nodes hair added in Blender MPFB character with geometry nodes hair added in Blender

Once added, you can modify basic properties of the hair system, such as noise, curl and color

MPFB Hair Editor with adjusted noise, curl and color settings MPFB Hair Editor with adjusted noise, curl and color settings

Then you can enter sculpt mode and use the hair sculpt brushes

Sculpting MPFB geometry hair using Blender’s hair sculpt brushes Sculpting MPFB geometry hair using Blender’s hair sculpt brushes

Note that the geometry hair support is still in an early stage. User feedback and bug reporting are especially welcome for this functionality.

In order to use the new extension, you will need the hair editor asset pack.

Mixamo rig with Unity extensions

An extended mixamo rig has been contributed by github user rmarma (Maxim). This rig has extra bones for controlling, for example, face and breast, and it is suitable for mecanim.

Note that when snapping to mixamo in MPFB, you will need an animation which was created via a reduced doll with a matching rig. That is, you can’t map an animation which was made for the “mixamo” rig onto “mixamo_unity” and vice versa.

MPFB Mixamo-Unity rig variant with extra mecanim-compatible bones MPFB Mixamo-Unity rig variant with extra mecanim-compatible bones

MakeClothes check for same object scale

MakeClothes expects the basemesh and the clothes object to have the same scale, and the clothes generating procedure will fail if the scale isn’t the same. However, the “clothes check” button did not check for this, and the error was hidden in the producing routine due to another message appearing immediately after. This caused the clothes production to fail without any user readable error message.

In this version, the clothes check routine now also checks for scale, and the error message will be visible if the scale is different when producing clothes.