Clothes, hair and body parts

All mesh assets attached to the Basemesh are actually technically the same thing: MHCLO assets. Thus not only clothes are “clothes”. Eyelashes, eyes, tongue, teeth and hair are technically “clothes” too.

An MHCLO asset is in rough summary a mesh object combined with instructions on how a vertex on the asset should be matched with a vertex on the Basemesh.

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When modifying the shape of the Basemesh, the clothes will deform with it:

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