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  4. Is there a mac build?

Is there a mac build?

Yes, see http://www.makehumancommunity.org/wiki/Releases:120mac

There is also an old mac build for 1.1.1, available for download via the download page. This should compatible with older releases of OSX.

It is also possible run from source on mac (see instructions in https://github.com/makehumancommunity/makehuman/blob/master/README.md), through using largely the same approach as on Windows.

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  • About
    • License
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  • MakeHuman
    • MakeHuman FAQ
      • MakeHuman does not start
      • An asset does not work. What should I do?
      • Are MakeHuman files free?
      • How can I create assets for MakeHuman?
      • How can I download a lot of assets in one go?
      • How can I import a character in Blender?
      • Is MakeHuman and MPFB the same thing?
      • Is there a MakeHuman version 2?
      • What happened to MHX?
      • What is the current status of MakeHuman?
      • Which version of MakeHuman should I use?
      • Can I create a commercial closed source game with models generated by MakeHuman?
      • Can I sell models created with MakeHuman?
      • How to provide a makehuman log for a good bug report?
      • I need help, where should I ask for it?
      • The interface looks broken
      • Where are my MakeHuman files found (where is my HOME directory)?
    • MakeHuman Docs
      • Installing MakeHuman
      • Running MakeHuman from source
      • Configuration and settings
      • The interface and its basic functions
      • The toolbar
      • The tabs
      • Zoom, pan and rotate using the orbital camera
      • Modeling the body
      • Gender, Random, Measure and Custom
      • Hairstyles and Clothes
      • Skin and other materials
      • Loading and saving
      • Exports and file formats
      • Rendering your work
      • Saving models for Blender and how to import them there
      • Saving models for Unity and how to import them there
      • Application design and Code overview
      • Directory structure and core modules
      • Plugin System
      • Professional mesh topology
    • Releases
      • Releases:110
      • Releases:111
      • Releases:120
      • Releases:120a1
      • Releases:120a2
      • Releases:120a3
      • Releases:120a4
      • Releases:120b1
      • Releases:120b2
      • Releases:120mac
      • Releases:130
  • MPFB
    • About MPFB
    • Contributing to MPFB
      • Helping out with coding
      • Helping out with testing
      • Artistic tasks
    • MPFB Downloads
    • MPFB Docs
      • Getting started
      • Rigging Mesh Assets
      • MPFB Assets
        • The basemesh and its helpers
        • Targets and blendshapes
        • Clothes, hair and body parts
        • An introduction to asset creation
        • Creating a target
        • Creating clothes
        • Working with makeup
        • Proxies/topologies
      • Using MPFB to Pose for Stable Diffusion
      • MPFB Characters
        • Creating characters
        • Modeling characters
        • Loading a skin
        • Rigging characters
        • Adding bodyparts
        • Adding clothes
        • Saving character presets
        • Loading character presets
      • Materials
        • MPFB Materials Overview
        • Enhanced skin
        • MPFB Node Groups
      • Rigging, posing and animating in MPFB
        • Rig helpers in MPFB
        • Rigify in MPFB
        • Saving and loading MPFB poses
        • Mixamo in MPFB
      • Exporting MPFB characters
      • Integrating with MakeHuman
        • Import paths for MakeHuman
        • Importing from MakeHuman
        • Loading an MHM file
    • MPFB FAQ
      • Is it really free?
      • Who owns MPFB?
      • Can I sell models made with MPFB?
      • Can I use models made with MPFB in a closed-source game?
      • Can I reuse the system assets and build a character generator of my own?
      • After changing a model slider, the clothes no longer fit
      • Blender crashes with an error about bpy.ops.import_scene.obj missing
      • Do I have to donate money on Patreon?
      • How can I provide more help with debugging?
      • How do I make sure I have the correct version installed?
      • How do I report a bug?
      • Model sliders stops working when using a proxy
      • Why is rendering/animation on eevee slow?
      • Are you aware that MPFB also means...?
      • How can I install MPFB2?
      • How do I create a backup of my user files?
      • How do I upgrade from addon to extension?
      • I can't change colors like in the intro video
      • I downloaded MPFB2, but it says 1.9
      • MPFB says 'cannot .. on a baked mesh'
      • My user files disappeared when upgrading
      • The skin looks flat and boring
      • What are the differences between MPFB1 and MPFB2?
      • What are the differences between MPFB2 and MakeHuman?
      • What are the differences between MPFB2 and MHX2?
      • What does MPFB mean?
      • What should I do when switching to the extension platform version?
      • Which configuration settings should I adjust?
      • Why should I use MPFB instead of...
    • MPFB Releases
      • MPFB 2.0 beta 1
      • MPFB 2.0 beta 2
      • MPFB 2.0-next
      • MPFB 2.0.8
      • MPFB 2.0.9
      • MPFB 2.0-alpha1
      • MPFB 2.0-alpha2
      • MPFB 2.0-alpha3
    • MPFB Developer resources
      • Code structure
      • Rigging and posing
    • MPFB Roadmap
  • Assets
    • Download assets
      • Downloading assets FAQ
        • I downloaded a third party model. How do I install it?
        • I downloaded a third party proxy. How do I install it?
        • I downloaded a third party skin. How do I install it?
        • I downloaded a third party target. How do I install it?
        • I downloaded third party clothes. How do I install them?
    • Creating assets
      • FAQ (creating assets)
        • How can I create a thumbnail file?
        • How can I create clothes?
        • How can I create extra bodyparts?
        • How can I create hair?
        • How can I create poses?
        • How can I create proxies or alternative topologies?
        • How can I create skin textures?
        • How can I create targets?
      • MakeClothes
        • Introduction to MakeClothes
        • CreateHeels
        • MakeClothes Delete-Groups
        • MakeClothes Vertex-Groups
        • Modeling Clothes
      • MakeTarget
        • Targets
        • TargetsV2
    • Asset file formats
    • Asset Packs
      • Asset Packs FAQ
      • Release 2022-11-22
      • animal01
      • animal02
      • animal03
      • animal04
      • arms01
      • bodyparts01
      • bodyparts02
      • bodyparts03
      • bodyparts04
      • bodyparts05
      • bodyparts06
      • cheek01
      • dress01
      • dress02
      • dress03
      • ears01
      • equipment01
      • equipment02
      • equipment03
      • eyebrows01
      • eyelashes01
      • glasses01
      • glasses02
      • gloves01
      • hair01
      • hair02
      • hair03
      • hands01
      • hats01
      • hats02
      • hats03
      • hats04
      • makehuman_system_assets
      • masks01
      • masks02
      • nose01
      • pants01
      • pants02
      • pants03
      • poses01
      • poses02
      • shirts01
      • shirts02
      • shirts03
      • shoes01
      • shoes02
      • shoes03
      • skins01
      • skins02
      • skins03
      • skirts01
      • skirts02
      • suits01
      • suits02
      • suits03
      • system_clothes_materials01
      • system_hair_materials01
      • underwear01
      • underwear02
      • underwear03
      • underwear04
  • Related Systems
    • Godot
      • Tomcat's Godot tutorial
        • Vol1 - Creating a character in MakeHuman
        • Vol2 - Importing in blender and godot
        • Vol3 - changing hair and shape keys
        • Vol4 - animation
  • Contributing
    • Help edit this site
  • Old site
    • The Documentation category from mediawiki
      • Automatic animation
      • Big dump from drupal
      • Collection of old documents
      • Corrective shape keys
      • Development infrastructure
      • Features of new Blender plugin
      • File formats and extensions
      • Finding and downloading more assets
      • Foo
      • Getting and installing BlenderTools
      • Getting started with MakeHuman code
      • Index
      • Installing MHX2
      • Legal
      • Libraries and build procedures
      • MakeWalk
      • MaterialsMakeSkin
      • MH4UE
      • MHBlenderTools: Download and installation
      • MHBlenderTools: MakeShapes
      • MHBlenderTools: MakeTarget
      • MHBlenderTools:MakeClothes
      • MPFB
      • MPFB2 getting started with VS code
      • OpenGL Notes
      • Planning on how to restructure the documentation
      • Reporting a bug
      • Running feet
      • Saving models for Unreal Engine and how to import them there
      • Saving models for Unreal Engine and how to import them there/ALS
      • Saving models for Unreal Engine Materials
      • Scratch
      • Short and Long Pipeline
      • Texture painting a skin in blender
      • The sliders
      • Translation
      • Unreal Engine ALS V4
      • Unreal Engine Vehicle Variety Pack
      • Unreal MHC
      • What is an asset?
      • What is MakeHuman?
    • The FAQ category from mediawiki
      • Can I create a commercial closed source game with models generated by MakeHuman?
      • Can I export an asset from Blender and get it back into MakeHuman?
      • Can I sell models created with MakeHuman?
      • Can I use the stable version and the nightly build at the same time?
      • Do you have some quick tips on how to make a nice image with a makehuman toon?
      • Does "alpha" mean it is dangerous to use?
      • Eyes are rendered completely white (or black) in blender
      • How can I build MakeHuman from source?
      • How can I download assets for MakeHuman?
      • How can I run MakeHuman from a BitBucket source clone?
      • How can I run the same code as the nightly build from source?
      • How can I use the asset downloader to download everything by everyone?
      • How do I export assets from MakeHuman to Blender?
      • How do I install a plugin in Blender 2.80?
      • How do I make and upload a fashion render?
      • How do I submit a bug report?
      • How do I uninstall MakeHuman?
      • How do I upgrade a plugin in Blender 2.80?
      • How much does MakeHuman cost?
      • How to provide a makehuman log for a good bug report?
      • I already have a 3d object from elsewhere. How can I use it in MH?
      • I am using the ubuntu or debian version of MakeHuman and...
      • I am using the ubuntu/debian version of MakeHuman and...
      • I can't download from the user repos, all files are saved as HTML
      • I didn't get any forum activation link
      • I downloaded a third party plug-in. How do I install it?
      • I get CONNECTION REFUSED in MPFB
      • I have a business idea. Can I hire someone on the dev team to do consultancy work or development regarding MakeHuman?
      • I have a problem with makehuman. How do I report it?
      • I have made a code patch. Where do I send it?
      • I have made a new asset for MakeHuman. How can I contribute it?
      • I have made a tutorial. How do I contribute it?
      • I have photos of a real person. Can I use those for making a skin?
      • I want an easy code task to get to learn the makehuman code. Where should I start?
      • I want to contribute code in a more structured manner. What is the recommended procedure?
      • I want to extend MakeHuman functionality. Where should I start?
      • I want to help write documentation. How do I do that?
      • I want to make a code fork of MakeHuman, but I hate mercurial and/or BitBucket
      • I want to make a code fork of MakeHuman, but I hate mercurial or BitBucket
      • I'm not a coder. How can I contribute?
      • I'm using ubuntu. Is there a PPA?
      • Index
      • Is it ok to share NSFW content in the user contribution repos?
      • Is it ok to share NSFW imagery on the forums?
      • Is there a mac build?
      • Is there an IRC channel?
      • MakeHuman does not start
      • MakeHuman fails to start in windows, nothing seems to happen when I click the exe
      • MakeHuman renders odd colours and weird transparency artefacts. Can you help me?
      • My Antivirus tool blocks MakeHuman / Norton Antivirus reports WS.Reputation.1
      • My Antivirus tool blocks MakeHuman or Norton Antivirus reports WS.Reputation.1
      • Norton Antivirus reports WS.Reputation.1 in the nightly build. What gives?
      • Scrolling does not work
      • The eyes look flat and "dead" in blender
      • The interface looks broken
      • The publisher could not be verified
      • There seems to be a version mismatch between MHX and blender
      • We at company X don't like AGPL and want another license
      • What changed regarding the license in 2020?
      • What do I need to do when I use a CC-BY asset?
      • What happened to MakeWalk?
      • What happened to the MHX export in MH 1.1.x and later?
      • What happened to the special assets genitalia?
      • What happened to the specific skeletons (the UE and SL rigs for example)?
      • What happened to the XYZ asset?
      • What is a fashion render?
      • What is a nightly build?
      • What is a proxy?
      • What is a target?
      • What is MakeHuman?
      • What is MakeHumanPortable
      • What is MPFB (MakeHuman Plugin For Blender)?
      • What is Open Source?
      • What is the general policy towards NSFW content and discussions?
      • What is the meaning of the numbers in MakeHuman release?
      • What is the prefered method for contacting the MakeHuman crew?
      • What's with the "makehuman-community-*" file name?
      • When will 1.1 be released?
      • Where are my MakeHuman files found (where is my HOME directory)?
      • Where are the nightly builds?
      • Where can I download MakeHuman?
      • Where can I find older Versions of MakeHuman?
      • Where can I get MHX2 for Blender 2.80
      • Where can I unzip MakeHuman (in Windows)?
      • Which version of MakeHuman should I download?
      • Why is there no perspective mode?
      • Why quadrilaterals?
      • Will the nightly build work?
    • The uncategorized pages from mediawiki
      • Background and Technical Considerations
      • Main Page
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      • Moving Assets into Autodesk 3DSMax
      • Moving Assets into Autodesk Maya
      • Moving Assets into Blender
      • Technical notes on MakeHuman
      • Terminology
      • Test
      • Video:Blender
      • Video:Blender tools
      • Video:Index
      • Video:Installation
      • Video:Overview
      • Video:Unity
      • Video:Using and Installing Assets
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