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Creating assets
Text about creating assets
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Core assets
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Proxymesh (alternative topology)
MakeHuman
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Installing MakeHuman
Running MakeHuman from source
Configuration and settings
The interface and its basic functions
The toolbar
The tabs
Zoom, pan and rotate using the orbital camera
Modeling the body
Gender, Random, Measure and Custom
Hairstyles and Clothes
Skin and other materials
Loading and saving
Exports and file formats
Rendering your work
Saving models for Blender and how to import them there
Saving models for Unity and how to import them there
Application design and Code overview
Directory structure and core modules
Plugin System
Professional mesh topology
Releases
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MPFB
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Assets
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Downloading assets FAQ
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Creating assets
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FAQ (creating assets)
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How can I create a thumbnail file?
How can I create clothes?
How can I create extra bodyparts?
How can I create hair?
How can I create poses?
How can I create proxies or alternative topologies?
How can I create skin textures?
How can I create targets?
MakeClothes
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Introduction to MakeClothes
Clothes
Controlling the result with vertex groups
CreateHeels
MakeClothes Delete-Groups
MakeClothes Vertex-Groups
Making a simple dress
Making diapers for a baby
Modeling a sword
Modeling Clothes
MakeTarget
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Targets
TargetsV2
Asset file formats
Asset Packs
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Asset Packs FAQ
Release 2022-11-22
animal01
animal02
arms01
bodyparts01
bodyparts02
bodyparts03
bodyparts04
bodyparts05
bodyparts06
breast01
breast02
cartoon01
cheek01
chin01
dress01
dress02
dress03
ears01
equipment01
equipment02
equipment03
eyebrows01
eyelashes01
glasses01
glasses02
gloves01
hair01
hair02
hair03
hands01
hats01
hats02
hats03
hats04
makehuman_system_assets
masks01
masks02
neck01
neck02
nose01
pants01
pants02
pants03
shirts01
shirts02
shirts03
shoes01
shoes02
shoes03
skins01
skins02
skins03
skirts01
skirts02
suits01
suits02
suits03
system_clothes_materials01
system_hair_materials01
underwear01
underwear02
underwear03
underwear04
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