The ecosystem consists of a stand-alone application (MakeHuman), assets and tools implemented as addons inside Blender.
There are two applications for modeling humans:
- MakeHuman: A stand-alone GUI program for modeling 3d humans
- MPFB: A blender add-on for modeling 3d humans
Assets come in two categories:
- core assets: the base mesh, a morph library, basic skins, alternative topologies and some sample clothing.
- user contributed assets: assets created by users, including skins, clothes, hairstyles and so on.
Tools for creating assets
The toolset for creating new assets come in the form of Blender addons: