Downloading assets FAQ
This is a work in progress, see links in the menu for now.
User contributed assets
Proxymesh (alternative topology)
Running MakeHuman from source
Configuration and settings
The interface and its basic functions
Zoom, pan and rotate using the orbital camera
Modeling the body
Gender, Random, Measure and Custom
Hairstyles and Clothes
Skin and other materials
Loading and saving
Exports and file formats
Rendering your work
Saving models for Blender and how to import them there
Saving models for Unity and how to import them there
Application design and Code overview
Directory structure and core modules
Professional mesh topology
Importing from MakeHuman
Loading an MHM file
How do I report a bug?
Are you aware that MPFB also means...?
Can I sell models made with MPFB?
Can I use models made with MPFB in a closed-source game?
I downloaded MPFB2, but it says 1.9
What are the differences between MPFB1 and MPFB2?
What are the differences between MPFB2 and MakeHuman?
What does MPFB mean?
Who owns MPFB?
MPFB Developer resources
Rigging and posing
Downloading assets FAQ
I downloaded a third party model. How do I install it?
I downloaded a third party proxy. How do I install it?
I downloaded a third party skin. How do I install it?
I downloaded a third party target. How do I install it?
I downloaded third party clothes. How do I install them?
FAQ (creating assets)
How can I create a thumbnail file?
How can I create clothes?
How can I create extra bodyparts?
How can I create hair?
How can I create poses?
How can I create proxies or alternative topologies?
How can I create skin textures?
How can I create targets?
Introduction to MakeClothes
Controlling the result with vertex groups
Making a simple dress
Making diapers for a baby
Modeling a sword
Asset file formats
Tomcat's Godot tutorial
Vol1 - Creating a character in MakeHuman
Vol2 - Importing in blender and godot
Vol3 - changing hair and shape keys
Vol4 - animation
Help edit this site
The Documentation category from mediawiki
Big dump from drupal
Collection of old documents
Corrective shape keys
Features of new Blender plugin
File formats and extensions
Finding and downloading more assets
Getting and installing BlenderTools
Getting started with MakeHuman code
Libraries and build procedures
MHBlenderTools: Download and installation
MPFB2 getting started with VS code
Planning on how to restructure the documentation
Reporting a bug
Saving models for Unreal Engine and how to import them there
Saving models for Unreal Engine and how to import them there/ALS
Saving models for Unreal Engine Materials
Short and Long Pipeline
Texture painting a skin in blender
Unreal Engine ALS V4
Unreal Engine Vehicle Variety Pack
What is an asset?
What is MakeHuman?
The FAQ category from mediawiki
The uncategorized pages from mediawiki
Background and Technical Considerations
Moving Assets into Autodesk 3DSMax
Moving Assets into Autodesk Maya
Moving Assets into Blender
Technical notes on MakeHuman
Video:Using and Installing Assets